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System shock 3 consoles
System shock 3 consoles









system shock 3 consoles

This is James Henley, Lead Level Designer on the System Shock reboot. right?īut mostly I'd like to see System Shock released on the consoles just to hear the console peasants getting all angry and shouting: "Wait a minute, this is a Dead Space rip-off!" and subsequently gloat at their ignorance. System Shock isn't a title that's so advanced that the current generation of consoles just can't cope with it. Unfortunately Reality tends to scoff at those kind of ideas, so either it'll be developed simultaneously for all platforms, or (shudder) consoles first, then the PC afterwards. The game should be developed first and foremost for the PC, with the consoles as an afterthought. (This is NOT me telling you to throw money at them, it's just an observation!)īut as for System Shock being kept away from the consoles - I disagree, up to a point. If they had the cash, they would probably be able to develop the game at a good pace. Terri Brosius, the original voice of Shodan, is returning for the remake, and Nightdive says it has worked closely with other members of the original System Shock development team as well.It is disheartening to see the release date constantly being pushed back, but it's obvious that Night Dive Studios are strapped for cash. Our weekend editor Jody described the Shodan reveal in System Shock 2 as one of the great moments in PC gaming a few years ago, and he's not wrong.

system shock 3 consoles

It was moderately successful, spawning a 1999 sequel (one of my favorite games of all time) and one of the most memorable villains in videogames, the mad machine-god Shodan.

system shock 3 consoles

Originally released in 1994, System Shock is an early immersive sim that tells the tale of a rogue space station AI in the year 2072. "It will allow us to offer System Shock to fans all over the world, both in digital and physical goods formats, as well as fully honour our commitments to our fans and, in particular, to our thousands of supporters on Kickstarter, without whom this game would have never been possible.” This is Nightdive's first external publishing deal, and it represents "an important step in the growth of Nightdive Studios," CEO Stephen Kick said.











System shock 3 consoles