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Random red button
Random red button











random red button

Offensive Big Red Button Reticles: +2 Offensive Missile Silo Reticles.Random Omron switch parts including a shrouded red non-illuminated push button, illuminated mushroom button, a mounting collar, LEDs, NO contacts, illumination unit, NC contacts, and an assembled non-illuminated mushroom button.3 = Reduces Missile Silo re-arm cost by 5% 4 = -25% Offensive Missile Silo Oil cost to be re-armed 3 = -50% Offensive Missile Silo Launch *Cooldown 2 = +20% Offensive Missile Silo Launch Damage After the battle, the button is unarmed and must be re-armed via the missile silo on your multiplayer base.The button is only available once per battle.Typically players attack normally and press it as they have time, or when appropriate according to the randomized target (e.g., wait until recon or delay if on a loaded SH and so on). After that cool down period (either 5s or 10s, depending on library research), the button is active. Dropping a troop starts the timer (cool down).At that point you'll know what they'll hit. At the battle screen, the randomized targets are first visible during the short planning stage (before you drop troops).This is purely a visual feature that offers no benefit. When un-armed, there is no such scan introduction. When armed, the battle (war or multiplayer) starts off with a scan introduction.Arm the BRB via the Missile Silo it's re-armed similar to how the bunker is re-armed.

random red button

It is not like a wonder war tactic in that it can be used every battle. It is available by upgrading Missile Silo to Level 6 in Space Age. It can be used 5-10 seconds after the battle started. It launch one or more missiles to attack random buildings on enemy bases. “Causes high damage to a single target and low damage to everything around it.”īig Red Button (BRB) is prepared at the Missile Silo.













Random red button